
Thursday, 3 February 2011
Wednesday, 26 January 2011
Tuesday, 18 January 2011
Thursday, 9 December 2010
672 - TV
Just wondering to what extent TV schedules throw up festival experiences in place of real life carnivalling. Participation in watching and water-cooler moments afterwards could be distant cousins to shared feast-days and acts of revelry like apple-bobbing or wassailing.
Labels:
Community,
Crafts and Culture,
Found Objects,
Game Playing,
History,
Identity,
Meditations
Monday, 8 November 2010
673 - Gerard Manley Hopkins Quote
She caught the crying of those Three,
The Immortals of the eternal ring,
The Utterer, Uttered, Uttering.
(from his poem, Margaret Clitheroe)
The Immortals of the eternal ring,
The Utterer, Uttered, Uttering.
(from his poem, Margaret Clitheroe)
Wednesday, 3 November 2010
674 - Ludic Self
Nice quote, Pat Kane, The Play Ethic: A Manifesto For A Different Way Of Living (2004), p.48:
"But the idea of a 'playful self', of a self that plays with its boundaries and masks, was birthed long before tricksy ad campaigns and postmodern theory. The clear starting point is Renaissance literature, and that list of writers - from Rabelais, Erasmus and Machiavelli, to Shakespeare, Donne and Marvell - who used their art to imagine a self that was not validated by Church, nobility or tradition. And their most favourite strategy was the ludic self - a literary persona that toyed with the very idea of being a single unitary consciousness."
Also, earlier in the chapter, a telling reference to the effect that the opposite of play is not work, it is depression.
And for the record, the chapter explores Brian Sutton-Smith's six rhetorics of play, which are:
"But the idea of a 'playful self', of a self that plays with its boundaries and masks, was birthed long before tricksy ad campaigns and postmodern theory. The clear starting point is Renaissance literature, and that list of writers - from Rabelais, Erasmus and Machiavelli, to Shakespeare, Donne and Marvell - who used their art to imagine a self that was not validated by Church, nobility or tradition. And their most favourite strategy was the ludic self - a literary persona that toyed with the very idea of being a single unitary consciousness."
Also, earlier in the chapter, a telling reference to the effect that the opposite of play is not work, it is depression.
And for the record, the chapter explores Brian Sutton-Smith's six rhetorics of play, which are:
- Play as progress
- Play as imagination
- Play as selfhood
- Play as fate and chaos
- Play as shared identity
- Play as contest
Labels:
Found Objects,
Game Playing,
Identity,
Storying
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